The exp. Dispatch #1


Hello and welcome to the very first exp. Dispatch! A little later than I expected for a variety of reasons. But at least with the delay I fixed the mailing address so this doesn’t just go immediately into your spam box, like the confirmation emails for, uh, about half of the people who have subscribed, who therefore won’t be reading this. Oops!

This week on exp.


exp. was on rare sale at the Toronto Games Week Indie Game Emporium last Sunday the 15th! There’s a decent chance if you’re reading this you signed up for the newsletter while there, so thanks!

Subscriber Post: Clair Obscur (Sandfall Interactive, 2025)

Really proud of this one, and I think it speaks for itself. It should do—it's four thousand words long. If you aren’t a subscriber, you can subscribe on Patreon to read this right now!

Unlocked Post: Sky Kid [NES] (Namco, 1986)

I’ve updated my way of titling posts, and it’s here I was like… “er…” because I forgot sometimes I write articles about games released in specific versions after I’ve written about a “primary” version. This doesn’t really matter for anything modern–everything comes out on everything–but it does when I’ve got, like, four versions of Ghosts n’ Goblins or something on the backlog. Anyway, I settled on square brackets. Yes, this kind of thrilling peek behind the curtain is what you’re going to get if you’re subscribed to this newsletter.

From The exp. Archives: Saints Row III (Volition, 2011)

While I get the archive up and running on the site properly, I might as well prompt people to read some really, really old stuff, because not all of it made into Every Game I’ve Finished 14>24 (buy now! etc.) This has since been remastered, though I’m sure these ancient thoughts hold up. Thoughts that mostly made me now go “would be nice to replay Sleeping Dogs, I never wrote that one up.”

exp. du Cinéma: Mission Impossible: The Final Reckoning

Good joke at the start of this one, IMHO.

Other Zines


But what can I do? How to fight the trans panic by Ruth Pearce

“The zine is written particularly with allies in mind. It provides some background information on the UK’s anti-trans moral panic, and offers some suggestions for easy things people can do.”

Secret Passages #2

The Secret Passage #2 Kickstarter is almost over, but there’s still time to back it!

Mutual Aid


CRT Pixels is a Bluesky account I’ve been following for a while who shows off why I’m such a stickler for playing retro games with CRT shaders or on real hardware when I can–it’s how the art was supposed to look, innit. Their partner was recently diagnosed with Stage 4 breast cancer and a gofundme was started for support because, of course, America is a hellzone. If you know me personally, you’ll know I lost my best friend to a shock stage 4 cancer diagnosis, so this one hit home. Support if you can.

And Finally…


Hey look! A mildly viral post on Bluesky!

Next week on exp.: A return to 1986, to write about a sequel to a game that it feels like we mention in 90% of our essays.

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exp. magazine

Established 2009, an independent video game magazine by Mathew Kumar.

Read more from exp. magazine

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Two subscriber articles this week, and a surprisingly successful trip to the archive. This week on exp. Subscriber Post: Cyrano (Popcannibal, 2025) It’s always surprising how little you actually know the classics, despite feeling like you’re always submerged in references to them. Subscriber Post: Wheels of Aurelia (Santa Ragione, 2016) This post has some urgency, as Wheels of Aurelia will be delisted on iOS on the 25th, so rather than make this the regular weekly post I thought I’d make it a...

This week on exp. Subscriber Post: Pro Wrestling (TRY, 1986) I have (generally) been unimpressed with Nintendo’s black box output, but along with Golf, this one was a really nice surprise. Unlocked Post: Despelote (Cordero/Valbuena, 2025) The only article you’re going to read about a video game that includes a reference to Jeanne Dielman and Fishing With John. Probably. From The exp. Archives: Gunhouse (Necrosoft, 2014) I don’t do these that often, but when I feel like I know the developer...