The exp. Dispatch #15


Oof, haven’t done one of these for a month. Well, let’s get to it.

This Month On exp.


Subscriber Posts: Thirty Flights Of Loving (Blendo Games, 2012) / UFO 50 #1: Barbuta (Suhrke, 2024)​

Thirty Flights Of Loving continues my slow Blendo Games retrospective (see Gravity Bone, Flotilla) but I’m pleased to finally start doing something I’ve been meaning to do for ages, which is work through UFO 50 (similarly slowly). I’m always looking for reasons to make my subscription seem worth it, so these are going to be subscriber exclusive. Well, it is just $1, you know…

Unlocked Posts: Rolling Thunder (Namco, 1986) / Unfair Flips (Flowers, 2025) / Q-UP (Everybody House Games, 2025) / Mappy-Land (Namco, 1986)​

I supposed I also unlocked A Computer Christmas (Sierra, 1986), but I dunno if you want to be reading about Christmas at the end of January [only 326 shopping days left! etc.]

From The exp. Archive: Attack of the Friday Monsters! (Millennium Kitchen/Aquria, 2013) / Road Rash (EA, 1991) / No Heroes Allowed: No Puzzles Either! (Sony Computer Entertainment, 2014) / Ultimate Ghosts ’n Goblins (Tose, 2006)​

I’m speeding up my updating of the exp. Archive a bit because I’d like to catch up a bit faster–closer to a couple of archive posts a week, so I'll probably not include them all here now, it'll get unwieldy. Nice to see that my Attack of the Friday Monsters! post picked up a mild bit of traction over on Bluesky–there’s something quite ironic about the fact that in the article, from 2014, I complain about the inaccessibility of certain games, and now you can’t play Attack Of The Friday Monsters! officially either.

exp. Du Cinéma


​Avatar: Fire And Ash (2025)​

As much as you might not want to read about Christmas, do you want to be reading about Avatar: Fire And Ash at the end of January either? But we’re in the real January doldrums and to be honest I just couldn’t be arsed to go and see Marty Supreme just to keep up or whatever.

Also reviewed: Ballerina (2025)​

exp. Capsule Review


​ChickChickChick CHICKEN (Pigpud, 2026)

Couldn’t resist this based on the graphics, a short, simple platformer that initially appears to be about quick escape, but reveals itself to be a bit more of a puzzle if you’re willing to give it another go (I won’t spoil the trick–what have to do initially is simple enough, but the “a ha” moment is rewarding anyway. Although I suppose the trailer spoils it, so just… don’t watch that first then.) Does that thing I really don’t love where a lot of jumps are designed to be either just out of reach or just in reach (be more obvious/have more leeway, please) and the graphics don’t always make it clear what you can collide with, but this is a nice way to spend ten minutes or so.

Zine News


​Zine Things Happen: The Heavenly Special​

“A fun new, 44-page, full-colour A5 music fanzine, featuring brand new interviews/features and lots of indie-pop silliness. #2 is dedicated to everybody’s favourite indie-pop band… Heavenly.”

​Pop Cultural Precursors Issue #2​

“Before there was Battle Bots, there was the Critter Crunch. Read the story of the world’s first robot death match at the 1989 Denver MileHiCon. Trying out a different format—an online version of an 8-page zine.”

​Breakspace Issue 4​

“Issue 4 of Break Space, reviewing 56 games for the ZX Spectrum from Q4 2025.”

​Between the Scanlines - Issue Thirty-Four​

“Between the Scanlines is a fanzine launched in October 2023. Inspired by 90s anime and video game fanzines, we hope to capture their spirit and passion for video games and media history with our own. There are typically fourteen A5 pages in each issue.”

And Finally…


​"I Do Not Feel Safe In The Country": International Developers Are Skipping GDC Because Of Trump's Border Chaos​

exp. was on Aftermath! Well, sort of. I talked to Luke Plunkett, as did a group of other writers and game developers, about not going to GDC this year because of [gestures at everything].

Next week on exp.: it’s hard to predict what’s in the cards…

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exp. magazine

Established 2009, an independent video game magazine by Mathew Kumar.

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