The exp. Dispatch #4


This week on exp.


Subscriber Post: Pro Wrestling (TRY, 1986)

I have (generally) been unimpressed with Nintendo’s black box output, but along with Golf, this one was a really nice surprise.

Unlocked Post: Despelote (Cordero/Valbuena, 2025)

The only article you’re going to read about a video game that includes a reference to Jeanne Dielman and Fishing With John. Probably.

From The exp. Archives: Gunhouse (Necrosoft, 2014)

I don’t do these that often, but when I feel like I know the developer really well–maybe too well to honestly critique their work–I cadge an interview with them. Here it’s a really deep design interview with Brandon Sheffield that’s probably obsolete because it’s so specific to the PS Vita(!) version of Gunhouse. Looking forward to another round when Demon School comes out (wishlist now, etc.)

exp. Du Cinéma


Thunderbolts* (2025)

The main issue with Thunderbolts* isn't really the film's fault: it is, of course, the MCU's. Because—and I think this is borne out in how fatigued and almost indifferent the positive reactions to this movie are—if the MCU is a banquet you can never leave, Thunderbolts* is like receiving a perfectly delicious hotdog after being forced to down a cup of cold sick. It's a good hotdog! But you still sort of wish you were anywhere else.

You can feel the weight of the MCU machine—gotta advertise those future movies—but they actually work to get you on side rather than relying on that alone. That they were able to immediately and unceremoniously kill a character no one likes? Unbelievably funny, gives you just enough to make you go "oh, maybe this was made people who actually like movies."

Not only that, that they might actually want the images you see on screen to be cool and enjoyable? The action is clear (they do a fun riff on some iconic Terminator imagery) and it even hits the comedy beats well enough that I actually laughed out loud at points. There are even... themes! And it manages to tell a complete story!!!

Christ, that kind of praise really is grim, isn't it? But I suppose that's where we are. Ultimately, I liked it! But I kept thinking "please don't make me drink any more sick."

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Other Zines


Kill Or Be Killed: A No More Heroes Fanzine

“Preorders for KILL OR BE KILLED ZINE are OFFICIALLY OPEN! They’ll be available until August 5th.”

BreakSpace - Issue 2

“Our scorching Summer issue features 38 reviews of new ZX Spectrum games, Type-ins, interviews and loads more.”

And Finally…


Mikolai over at Forgotten Worlds wrote a cute blog about their experience of publishing zines using the JRPG as a metaphor, er, a few months ago. But it came up in my feed recently and is an interesting manifesto/guide if you’ve ever considered it yourself. Give it a read!

Next week on exp.: “You don’t have to put on the red light.”

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Established 2009, an independent video game magazine by Mathew Kumar.

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via Chris Baker Everyone who ordered exp. 2602 (or the value bundle!) before mid-Oct should have (or soon be receiving if they're far-flung) their physical copies! Digital copies were also sent out this week—check your spam if you don't see them, and get in touch if you still don't. I've been gladdened by the images people have shared with me of their copies, and if you've enjoyed the issues, please do share on social media. I don't want to moan too much, but I've been turned down for every...

They're here, and they're gorgeous. Apologies to everyone who has been waiting for a dispatch notification for exp. 2602 or the reprints, but due to a Canada Post strike I've been unable to send them out. It's been unfortunate timing, but I support the strikes—the workers are standing up to a predatory capitalist political class undermining an essential public good. Issues will begin being dispatched next week, though delivery may be slow due to the continuing rotating strike. The PDF/ePub...

Well, very funny to say in the last dispatch that I'd go to biweekly and then not actually send out another one for three weeks. Well, I've got a good excuse. This Fortnight On exp. Announcing exp. 2602 For Pre-order Today! Said excuse! I suppose I did send this out to all subscribers at the start of the week. exp. 2602 has been in the works for a while, but it was put on hold when I rebuilt expzine.com, and then actually launching it got delayed even longer because I was so dissatisfied with...