The exp. Dispatch #14


This Fortnight On exp.


Subscriber Posts: A Computer Christmas (Sierra, 1986) / Christmas Crackers (Micro User, 1986) - Part 1 (Subscriber Exclusive) / Christmas Crackers (Micro User, 1986) - Part 2 (Subscriber Exclusive)

Going with A Computer Christmas as my last pre-Christmas new article is going for a kind of sophisticated, adult Christmas shindig vibe; Christmas Crackers is more that last day at primary school when you're allowed to bring in any toys you like and the teacher lets you play games on the computer. Of course, if they'd booted up Christmas Crackers you might prefer to wait your turn to see if you could get a game of Crossbows and Catapults with the older kid that brought it in, because it looks amazing (you won't, and you never will, so you'll just have to imagine how amazing it is... hang on, they made a new version in 2024??? Finally I can stop imagini... oh it's $90.)

Unlocked Posts: Horses (Santa Ragione, 2025) / Jingle Bells (Jack & Jill Software, 1986)

If you follow me on Bluesky you're probably sick of me posting about my Horses essay, but I'm just so dang proud of it/it just took a long time ok? Better for me to make a bigger point of drawing the first map for Jingle Bells that exists online, an experience more enjoyable and festive than close reading Salò, or The 120 Days of Sodom, let me tell you.

From The exp. Archive: Merry Christmas From Melbourne House (Melbourne House, 1984) / Santa (Artic Computing, 1983) (Subscriber Exclusive) / A Christmas Adventure (Chartscan Data, 1983)

A subscriber exclusive in the archive as well! It's nice to be able to offer a few of these at certain times in the year to say thanks to those who support my writing.

exp. Du Cinéma


The Running Man (2025)

Definitely didn't originally plan on writing this up as extensively as I did, but sometimes inspiration just takes you. Wish it had for Wright and company.

Also reviewed: Wake Up Dead Man (2025) / The Ballad of Wallace Island (2025)

exp. Capsule Review


Mari Lwyd's Pantri Panic (Wynne, 2025)

Yes, I've been playing Christmas games chronologically (more or less) but when I saw this pop up in my feed I felt I had to play it, as I love unique customs!!! And Mari Lywd is... a pretty unique custom.

Mari Lwyd's Pantri Panic was made by Rhys Wynne for the Pico-8 Advent Calendar Jam 2025 (of which there are a huge selection of Christmassy games to play, but this is the one I played.) As admitted by Wynne, it's a version of the Blokus/Tetris mash-up game design where you place shapes on a grid until they can't fit, but rather than be a series of grid-filling puzzles, each time you make a line it disappears, opening up space so you can hopefully keep going.

I'll be honest—I don't entirely gel with this game design; I find it slightly uneasy to be playing Tetris on four sides with a wider range of block shapes. And it's a shame Mari Lywd is just window dressing (there's probably an interesting idea in a game where you have to keep thinking up new songs to stop a horse skull getting into your house, but I think that's somewhat out of scope here.)

That said, this is a pleasant diversion, and another great example of the pick-up-and-play Pico-8 puzzler. It particularly gains serious points for including a different Christmas song (Nadolig Llawen i chi gyd) rather than Jingle Bells again.

Festive Vibes Ranking: HIGH (if you're Welsh) MEDIUM (if you're not)

Zine News


Gen Zine: DIY publications find new life as a form of resistance against Trump

Zines get covered in The Guardian. We've made it, lads!

Retro Game Zine Quarterly 2026 Q1

Darren Hupke has always been very kind about exp. and he's been a shockingly prolific zinester, putting out quality zines on a monthly basis, but he's sensibly decided to slow a little to provide more coverage in a less logistically challenging fashion with a new quarterly zine. You can back the new Kickstarter now.

(And if you missed the 2025 zines, you can pre-order the annual now too!)

Cranko #4

Speaking of prolific, it's incredible that after appearing from nowhere there's already four issues of this Playdate focused zine. I can't keep up!

Notable Books 2025 by Aaron King

"A 20-page zine about notable books I read in 2025 (short description, thoughts, feelings, grudges held)."

How To Print Your Own Zines From Home! (Video)

JP Coovert takes you through how to print up an A5/half-letter zine at home in a quick little video, so you've got no excuse. He's talking about TTRPG zines—I've often wondered how zine oldheads feel about how much "zine" has become synonymous with self-published TTRPGs in some circles—but it works for any kind of zine you'd like to make.

(If you don't want to watch a video, or use a computer to make your zine, check out this neat guide from Julia Gfrörer.)

Mutual Aid


Help Andrew & Savannah's Family Stay Afloat

"There but for the grace of god, go I" goes the saying, and as someone also struggling with unemployment in the games industry (and who expects to see games industry people in need like this a lot more) I want to share Andrew Elmore's fundraiser to help support him as he tries to keep him and his family going after being laid off by Bungie in 2023. It hurts to read and recognise in myself the words "there is so much—SO MUCH—work that I can do!! But nobody wants any of it anymore, I guess!?" It's tough out there, but maybe we can get through it if we help each other when we're able.

And Finally…


video preview

I shared No Games For Genocide last Dispatch in the And Finally... spot (which is actually supposed to be something funny/nice, but never mind) but I'd like to highlight People Make Games' superb video on the movement. For what it's worth: I've signed the pledge and exp. won't be covering Xbox-published games. Please consider signing too.

Next week on exp.: I spend the week eating chocolate and watching the old films that they always put on the telly (maybe this is the year I finally watch The Railway Children.) When I return: Quentin Tarantino's favourite arcade game.

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exp. magazine

Established 2009, an independent video game magazine by Mathew Kumar.

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